** This role has been filled, but please feel free to drop us your resume and a quick note if you'd like to stay in touch for the future!
Your Mission as QE's Founding Designer:
Tackle challenging and meaningful design problems inherent to a new category of telehealth: at-home eyecare.Iterate upon on our existing web-app to make its design more interactive and clinically accurate.Design phone apps that leverage 1) gesture-based interactions in 3D space, and 2) multimedia formats such as video and audio.Conduct user interviews with our core group(s) of patients.Please note: This is a foundational role — we are looking for our first full-time design hire, but we are not looking for an additional co-founder.Optional: Develop patentable eye exam features alongside our research and engineering teams.Optional: Guide our rebrand as we expand our product line to reach new user personas.tl;dr: We're looking for a visionary designer to help us create an eye exam that anyone — regardless of age, education level, or mobility constraints — can use.
We're looking for someone who:
Has 3+ years experience designing software products (healthcare products preferred but not required.)Can design 2D interfaces in addition to 3D gestures and workflows.Has deep empathy and interest in understanding users, particularly those who may have technology and mobility limitations.Has a masterful touch in crafting unique but elegant interactions.Favors simplicity and ease of use over flair, although some flair is definitely appreciated.Ability to leverage both qualitative and quantitative data to guide design decisions.Is occasionally able to conduct onsite user interviews (our users personas are fairly common, so as long as you don't live on a remote island inhabited only by sheep, this should be doable.)Respects patient privacy and human dignity.Bonus qualifications
Experience designing for eldercare, healthcare products, and or 3D gesture based interactions (such as in virtual or augmented reality.)Experience shipping and innovating in a fast-paced early startup culture.Want to tackle unique and challenging design problems that go far beyond the standard 2D interfaces commonly seen in software design.