People Matter

Rendering Engineer, Internship (Paris)

Genesis

Genesis

Paris, France
Posted on Jan 28, 2026

Location

Paris

Employment Type

Intern

Location Type

On-site

Department

Science & Engineering

What You'll Do

  • Support the development of our rendering pipeline used for training robotics and physical AI models

  • Help design and implement interfaces between rendering components, physics simulation, and 3D assets

  • Assist in building tools and infrastructure for large-scale robotics simulation, training, and evaluation

  • Experiment with rendering techniques—including physically-based rendering (PBR), real-time optimization, and lightfield methods—to improve realism and reduce the sim-to-real gap

  • Collaborate closely on a fast-moving, interdisciplinary team working at the intersection of graphics and robotics

What You'll Bring

  • Strong interest in computer graphics, rendering, robotics, or simulation

  • Solid programming fundamentals and eagerness to learn complex systems

  • Experience with C++ and HLSL through coursework, projects, or internships

  • Familiarity with rendering concepts (e.g., shaders, lighting, meshes, cameras) from classes or personal projects

  • Ability to take ownership of well-scoped tasks and learn independently with mentorship

  • Eligibility to work in Europe — internship is based in Paris

Nice to Have

  • Exposure to game engines or rendering frameworks (e.g., Unreal Engine, Unity, OpenGL, Vulkan)

  • Experience with GPU programming (compute shaders, vertex, shaders, fragment shaders, CUDA) through academic or personal work

  • Coursework or projects involving physics simulation, robotics, or 3D graphics

  • Familiarity with modern rendering techniques such as ray tracing, path tracing, or real-time global illumination